﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using game_data;

namespace csharptest
{
    class Program
    {
        static void Main(string[] args)
        {
            //if (TableConfig.Instance.LoadTableConfig())
            //{
            //    //var item =  td_test.Instance.GetTableItem(1);

            //}
            InitData.LoadAllConfig();
            td_actorlvup_item item = ConfigManager.Instance.GetConfig<td_actorlvup_item>(2);
            IReadOnlyList<td_actorlvup_item> regroup = item.ListRegroupActorId;
            td_actor_item actor = ConfigManager.Instance.GetConfig<td_actor_item>(1);
            IReadOnlyList<td_actorlvup_item> a = actor.ListActorIdRelateActorLvUpActorId;
            IReadOnlyList<td_actorskilllvup_item> b = actor.ListActorIdRelateActorSkillLvUpActorId;
            IReadOnlyList<td_actortalent_item> c = actor.ListTalentIdRelateActorTalentTalentId;
            Console.ReadKey(false);
        }
    }
}
